#version 330 core
in vec4 vertexColor;
in vec2 texCoord;

out vec4 FragColor;
uniform sampler2D ourTexcoord;


in vec3 modelPos;
in vec3 Normal;
in vec2 UV;

float near = 0.1;
float far  = 100.0;

uniform vec3 stencilColor;

void main() {
	
	FragColor =vec4(stencilColor, 1.0);
}